

The Moravia rescue operation could've been more interesting if the army battles could fail or if there was a time limit (it's also weird how you need to re-enter to rescue Vincent and how the guards outside can't be talked to afterwards) No way to revive party members during battle until later on (they are only knocked out after battle though, allowing you to use curative items on them)Īrbitrary and automatic division of characters into tactical teams during large scale battle The 108 star people can actually die during the large scale battles You can get surrounded in battle (fail to run) by a single enemyĬover mechanics not explained (one character covering another) Mini-games (fairly easy way to make money) See your home base develop as you recruit more characters Three different battle systems (party encounter, large-scale battle, duel) Some characters carry over to the sequel if you keep a saveĭecent ending showing what each of the 108 stars end up doing with the rest of their lives Some 'sequence breaking' possibilities (getting characters or abilities sooner than expected) Mostly fast screen transitions and overall pacingĬure spells/items are still used after the enemy dies in battle Some interesting mechanics (Auto battle, let go and bribe commands)


Level Design-7 Frustration-7/8* Fun-7 Originality-6 Graphics-7 Sound-8 Control-7.5 Challenge-6.5 Story 6.5
